![]() ![]() This will allow us to host many more servers for you guys and support a much larger ATT playerbase. This step is obviously a huge improvement as it brings down costs due the computers are not costing money when they are not running. Instead when you go to join that server our system will automatically get a blank server from its fleet and convert it to the server you selected and set it up along with all of its save files and settings.This system allows us to have many servers that are marked as online while only a few computers are actually on and running the game. Although you will see that a particular server is online, that server will not actually be running on a machine anywhere. That means for each online server there was one running computer, even when there was no-one playing on that server.In the new system we have moved away from this. to get ready for private servers! The new server system is the first step towards rolling out private servers for you and all your guilds and friend groups.įor some background information on how the tech has changed:So far all the previous server systems have been systems where we defined what servers were online and each server was running on one computer in the cloud. This change will probably go unnoticed by most of you, so why are we doing it?. This update we are releasing brand new server tech. Phase 2 will involve us selecting a couple servers from the applications, to continue testing the tech.Īs you'll see below, one of the changes is some new server tech. TLDR: We're working towards private servers. We're rolling out phase 1 as we speak (opening applications, and some new tech in this update). I've done a post on the Feedback Forum introducing our 5 phase private server roll out. ![]()
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